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NPC keywords color - Printable Version +- OTClientV8 & Tibia Forum (http://otclient.net) +-- Forum: OTClientV8 (http://otclient.net/forumdisplay.php?fid=1) +--- Forum: Support (http://otclient.net/forumdisplay.php?fid=4) +--- Thread: NPC keywords color (/showthread.php?tid=33) Pages:
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NPC keywords color - Caduceus - 04-27-2020 I am looking for info on how to edit the npc keyword text color. [attachment=3] As well as fix this misplaced button on containers in the default layout. This only happens to containers inside of other containers. [attachment=2] RE: NPC keywords color - Kondra - 04-27-2020 it's from modules/game_console/console.lua, addTabText(text, speaktype, tab, creatureName) function, find: Code: if not labelHighlight then Code: labelHighlight:setColor("#1f9ffe") RE: NPC keywords color - Caduceus - 04-27-2020 (04-27-2020, 10:00 PM)Kondra Wrote: Thanks that fixed my keyword blending with normal text issue with the privateNpcToPlayer in SpeakTypesSettings. RE: NPC keywords color - Brush - 05-14-2020 Can we do the same for floating text on default? RE: NPC keywords color - Kondra - 05-14-2020 it will be added in 2.4 version RE: NPC keywords color - Brush - 05-21-2020 Bump bump RE: NPC keywords color - Brush - 06-09-2020 Is it possible now? C: @edit if its no-brainer doesn't waste your time posting. I was so hyped about 2.4 that I didn't even check it myself XD RE: NPC keywords color - Kondra - 06-09-2020 it is ![]() RE: NPC keywords color - Claudia - 06-10-2020 (06-09-2020, 07:47 PM)Kondra Wrote: it isCould you please tell how? RE: NPC keywords color - Kondra - 06-10-2020 get version 2.4, it's included. Code doing that is in game_console/console.lua |